System Shock 2

Players Guide: Part 1

  1. System Shock 2 Wiki
  2. System Shock Is Reborn.
  3. System Shock 2 Enhanced Edition

How can you challenge a perfect, immortal machine? Customers who pre-order this version of System Shock will receive System Shock 2: Enhanced Edition for fre. According to Nightdive Studio's latest System Shock Kickstarter update, System Shock 2: Enhanced Edition will be added to PC pre-orders for System Shock, which open near the end of February, along with a new demo. While the pre-orders will be available on the Steam, GOG, and Epic Game Store, that's not the most interesting news and the focus of. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews System Shock 2 General Discussions Topic Details. System Shock 2 796920 Windows 95/98. Addeddate 2017-04-19 11:25:00 Identifier SystemShock2201704 Identifier-ark ark:/13960/t1mh2z62t Scanner Internet Archive HTML5. How can you challenge a perfect, immortal machine? Customers who pre-order this version of System Shock will receive System Shock 2: Enhanced Edition for fre.

There's no doubt in our minds that System Shock 2 is one of the greatest games ever - it's certainly one of the most atmospheric and downright scary. In fact, you're likely to become so immersed in it, you won't be able to stop until you've completed it. To avoid any unnecessary frustrations, here is the first part of our thorough guide to getting to the end. Keep in mind that you create your own character and develop him as you progress through the game. Choose your skills wisely and read on.

MED/SCI

As you wake up you receive an email from Dr Janice Polito.The message explains your partial amnesia, warns you that something has gone drastically wrong with the ship and instructs you to meet her on the operations deck (deck 4). The elevators have no power; in order to restore it, go to the engineering deck through the maintenance access shaft. The shaft is locked, so get the code from Dr Watts in the crew sector. The crew sector is also locked, but you can get an access card from Grassi in the medical sector. Unfortunately, the door to the medical sector has lost power as well, but it can be reopened with a power cell. There's one by the door, but it's not charged, so you have to find a recharger.

Just down the hall from the door to the medical sector you find a room with a quantum bio-reconstruction machine.Once this machine is activated, your body is automatically reconstructed inside the machine whenever you 'die'.The machines have a limited range, so try to find and activate them whenever you enter a new sub-level.

You can find a recharger under the pump station, but watch out for the nearby turrets. Recharge the power cell and proceed to the medical sector. Grassi is in the lower level of the biopsy lab in this sector. Get his access card, go to the crew sector and find Dr Watts' quarters (they're clearly labelled). He's not there, but he has left a spare access card to the R&D sector in his desk, so try his office there. You find him when you get there, and he gives you the code to the maintenance access shaft.

Engineering

System Shock 2 Wiki

To restore main power and get the elevators working you need to get into the engine core. However, the seals on the core have been automatically locked due to a radiation leak in the coolant tunnels. The leaks are pretty bad, so you need plenty of anti-radiation hypos while travelling through this area. You could purge the radiation from engineering control, but Sanger has recoded the door lock. Sanger is hiding in cargo bay 2, which is also locked. You can find the access card for cargo bay 2 in cargo bay 1 (though you might want to stop in at command control first, where there's a quantum bioreconstruction machine). Sanger is in cargo bay 2B, all the way back, on the top level; you can get the code to engineering control from her.

When you get there you find that Xerxes has locked out the controls. Luckily, a log left here by Delacroix tells you how to perform a manual override. First, you need to get part 45m/dEx from a storage room in the coolant tunnels.

Bring this part to the command control centre at the far end of engineering and install it in the system's monitoring unit. Return to engineering control and purge the radiation.

You are now able to enter the engine core and restore main power. You need to reset both nacelles on the lower level of the engine core, then reset the master power computer on the upper level.Once power is restored, you can (optionally) use a lift from the engine core down to a tunnel in the lower level of engineering. This is a shorter route back to the elevator than going through the coolant tunnels, but there are a lot of monsters down there, so you might prefer to take the long way around.

Hydroponics

When you try to take the elevator to the ops deck you find that the elevator can't get higher than the hydroponics deck. The aliens are using the hydroponics deck as a breeding chamber, and some of their biomatter is clogging the elevator shaft. To clear the biomatter you need to find (and research) an experimental substance called Toxin-A, and place some of it in each of the four environmental regulators on this deck. There are five vials of Toxin-A (though you only need four of them): one is in the administrative offices of sector C, two are inside a locked office (you need to break a window to get in) in the biological survey area of sector C, one is in the chemical storeroom in sector B, and the last one is on a corpse just inside sector A. If you don't want to buy the research skill, you can research the Toxin-A with the help of a lab assistant implant, although even with this you still need two units of antimony and one of vanadium; these can be found in the chemical storeroom in sector B, or by going back to the chemical storeroom on the engineering deck.

There is one environmental regulator in each of the four sectors, marked on your automap with an'A'. The elevator lets you out into sector C, but the other sectors are all locked.

System

You can get into sector B by breaking some windows that overlook it, either near the administrative offices or near the experimental office. A body in the biological survey labs has the access card for sector B, so you can get in and out without having to jump through windows. Another body in sector B maintenance has the access card for sector A.Once you're in sector A, you need to find the access card for sector D, which is on a body near an assault rifle.

Place Toxin-A in each of the environmental regulators.

Operations

Your first task is to go to Dr Polito's office in sector A. Turn right out of the elevator, and go through the bulkhead on your right. She explains how a bizarre hive-mind (called 'The Many') evolved from the mutants SHODAN created back on Citadel Station. The Many have taken over some of the crew members of the Von Braun with their telepathic powers. Worse still, SHODAN herself has gained a foothold in the computer system. However, she and The Many seem to be working at crosspurposes, and The Many is the more immediate threat.After this meeting you need to perform tasks on both the operations and recreation decks. You can go on to recreation now and go back to the tasks on this deck afterwards if you prefer.

The three simulation units on this deck have been co-opted by The Many to engineer a mutagen which will create a new kind ofhunter-killer hybrid - you have to reprogram all three sim units to prevent this from happening. In order to do so you need to get three special chips (one for each sim unit) that are being carried by special red cyborg assassins.

These are tougher than the ordinary cyborg assassins (who are no pushovers!), and are programmed to try and avoid you whenever possible. Watch which way they run, track them down to their hiding places, and kill them. There is one red cyborg assassin in sector B (hiding in the systems administration area), one in sector C (hiding in the storage area), and one in sector D (hiding in the command centre, not far from the brig). Take the chips from their bodies and place each one in the matching sim unit to reprogram them. One sim unit is in sector C in the power administration offices, one is in sector D in a security station near the brig, and the other in the lower level of power operations.

System Shock Is Reborn.

Recreation

System Shock 2 Enhanced Edition

Some crew members on the recreation deck were building a transmitter to warn Earth. They were unable to complete the job, so you must find and activate the transmitter. The activation code is hidden in art terminals scattered around this deck, so cycle through all available pictures at each art terminal to find pieces of the code.The locations are: sector A (across the hall from the upgrade units and upstairs in the crew sector); sector B (in the pool hall) and sector C (in the ArTechnology store in the mall). The transmitter is in the athletics sector, which is locked. The access card for it is in the crew sector, which is also locked, so find the access card for the crew sector in the maintenance tunnels under the garden in sector B.